Digital & Social Media Marketing
Launching is half the job — getting installs and sales profitably is the other half. We plan, create and run campaigns across every major ad network, with tracking wired properly so you know exactly what every install and sale costs.
What Makes Our Digital & Social Media Marketing Different
Meta, Google Ads and TikTok for reach — plus app-growth networks like Pangle, InMobi, Unity Ads and other third-party platforms, managed by one team.
Install, conversion and remarketing campaigns optimized on real ROAS — audiences, bids and budgets iterated every week.
Static, video and playable ad creatives produced in-house, sized and styled for each platform's format.
GA4, Meta Pixel + CAPI, SDK attribution and consent-compliant events — so reports show measured revenue, not vanity metrics.
How We Approach Digital & Social Media Marketing
We market the way we build: measured. Before a rupee of spend, the tracking layer goes in — pixels, server events, SDK attribution, consent — because whichever platform you feed better data will look better, and decisions made on broken tracking are expensive guesses. Then campaigns launch across the networks that fit your product: Meta and Google for reach and intent, TikTok for creative-led growth, and app networks like Pangle, InMobi and Unity where installs cost less than most advertisers realise.
Creatives are produced in-house per platform — UGC-style vertical video, playables, statics — and refreshed on a cadence, because fatigue, not targeting, kills most accounts. You get a weekly plain-language report: what we spent, what it returned, what changes next. No dashboards you need a course to read.
Enough for the algorithms to learn: as a rule of thumb, a daily budget of at least 10× your target cost-per-install per platform. We would rather you start focused on one or two platforms than spread thin across five.
Chosen by monetization model: Google App Campaigns for ad-monetized volume, Meta for subscription targeting, TikTok/Pangle for creative-led growth, InMobi for India/SEA scale, Unity for games — usually two to start, expanding with proof.
Weekly, in plain language: spend, installs or leads, cost per result, ROAS where revenue is tracked, and the specific changes we are making next week — with full account access so you can verify everything yourself.
From First Message to Live Product
Scope
Share your idea or app link. We reply with a fixed quote and timeline within 48 hours.
Design
Flows, screens and a design system you approve before a line of code is written.
Build
Weekly builds you can install and test — progress you can hold in your hand.
Launch
Store listings, policy forms and submission handled until the app is live.
Grow
Analytics, updates and support plans that keep it earning after launch.